Why you should learn the API before MFC
Too many people come on to IRC and ask "What is better, MFC or API?" and too many people
are willing to say "MFC sucks" or "API sucks" either because of traumatic events involving
one or the other in early childhood, or because everyone else is saying it.
The standard arguments are:
And so on...
- API is too hard
- MFC is too confusing
- API is too much code
- MFC is bloated
- API doesn't have wizards
- MFC is badly designed
- API isn't Object Oriented
- MFC kicked my dog
- API stole my girlfriend
My opinion, although by no means the only one, is that you should use the right framework
for the right job.
First of all a clarification on what the API and MFC are. API is a generic term meaning
Application Programming Interface, however in the context of Windows programming, it means
specifically the Windows API, which is the lowest level of interaction between applications
and the windows operating system. Drivers of course have even lower levels, and different
sets of function calls to work with, but for the vast majority of windows development this
is not an issue. MFC is a Class Library, it's a bunch of C++ classes that have been
written to reduce the amount of work it takes to do certain things with the API. It also
introduces an (arguably) Object Oriented framework into the application that you can either
take advantage of or ignore, which is what most beginners do since the framework isn't
really aimed at writing MP3 players, IRC clients or games.
Every program, whether it is written with MFC, Delphi, Visual Basic, perl, or
any other wacked out language or framework you can think of, is eventually built upon
the API. In many cases this interaction is hidden, so you don't deal directly with the
API, the runtime and support libraries do it for you. Some people ask, "MFC can do Blah Blah
Blah, can the API?" The answer is that MFC can only do what the API can do, because it's
built on top of it. However doing things yourself with the API may take considerably
more code than using the pre-written MFC classes.
So what is the right framework? For starters, for people that are just learning to program,
I strongly believe that you should work with the API untill you are comfortable with the
way windows applications work and you understand all of the basic mechanics behind things like
the message loop, GDI, controls, and maybe even multithreading and sockets. This way
you will understand the fundamental building blocks of all windows applications, and can
apply this common knowledge to MFC, Visual Basic, or whatever other framework you choose to
work with later. It's also important because these other frameworks don't support everything
that the API does, simply because it does a whole lot and they can't necessarily support
all of the arcane little things that most people won't use. So when you finally do need
to use them you need to add it yourself, you can't rely on the framework to do it for you
and if you don't understand the API this could be quite the chore.
But isn't MFC easier? In a certain sense it's easier in that many common tasks are done for
you, thus reducing the amount of code that you need to actually type. However, less code
does not mean "easier" when you don't understand the code you DO need to write, or how
all of the code that is there to support you actually works. Generally beginners
who use the wizards to start there applications have no idea what most of the generated
code does, and spend a great deal of time trying to figure out where to add things, or
what changes to make to acheive a certain result. If you start your programs from scratch,
either in the API or with MFC, then you know where everything is because you put it there,
and you will only use features that you understand.
Another important factor is that most people that are learing the Win32 API for the first
time don't already have a strong base in C++. To try and comprehend windows programming
with MFC and learn C++ at the same time can be a monumental task. Although it's not
impossible, it will take you considerably longer to become productive than if you already
knew either C++ or the API.
What it comes down to is that I think you should learn the API untill you feel comfortable
with it, and then try out MFC. If it seems like it's making sense to you and saving you
time, then by all means use it.
However, and this is important... if you work with MFC without understanding the API
and then ask for help with something, and the answer you get is stated using the api (such
as "Use the HDC provided in the WM_CTLCOLORSTATIC message") and you say "huh?" because you don't know how
to translate an API subject into MFC on your own, then you are in trouble and people will
get frustrated with you for not learning what you need to know before you try and use MFC.
I personally prefer to work with the API, it just suits
me better, but if I were to write a database frontend, or a host for a set of ActiveX
controls I would seriously consider using MFC, as it would eliminate a lot of code that
I would need to reinvent otherwise.
From Orbit: Indie Game In Development
Hi internet friends! From Orbit is an indie game that I've been developing as a side project for the past couple of years.
(me, Brook, the guy that wrote this tutorial a looong time ago).
You can follow its development on Twitter @tentaclehead
or on my Tentacle Head Games website.
Or even better, Wishlist it on Steam!